Class: Server
Lua
C++
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Server::Broadcast

This method sends a message from the server to all connected clients.

Syntax

Parameter Description
id user-defined message ID
data string or binary data to send, or NULL if the message only consists of the ID
channel optional channel to send in, for ordered messages
flags optional message flags, can be MESSAGE_DEFAULT or any combination of MESSAGE_SEQUENCED, MESSAGE_RELIABLE, and MESSAGE_BUFFERED.
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