Lua
C++
Edit

RenderStats

This class contains information about the rendering thread. To enable statistics recording, you must call the World::RecordStats method.

Property Type Description
cameras int Number of cameras rendered in the previous frame, not including shadow updates.
cullingtime int Time taken to calculate current visibility set
instances int Number of instances drawn in the previous frame
framerate int Smoothed current average framerate
meshbatches int Number of mesh batches drawn in the previous frame.
polygons int Number of polygons drawn in the previous frame, including shadows
shaderbatches int Number of shader batches drawn in the previous frame
shadows int Number of shadows updated in the previous frame
shadowpolygons int Number of shadow polygons drawn in the previous frame
rendertime int CPU time taken to render the previous frame, in milliseconds
vertices int Number of vertices drawn in the previous frame
vram uint64_t Phyical device memory limit
Copyright © 2024 Ultra Software.
All rights reserved.