This method gets a field on the object in the Lua virtual machine.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the sol state
auto lua = GetLuaState();
//Get the Lua state
auto L = lua->lua_state();
//Create an object
auto box = CreateBox(NULL);
//Set a field
box->SetField("health", 100);
//Retrieve the value
auto o = box->GetField("health");
if (o.is<double>())
{
Print(o.as<double>());
}
return 0;
}