This method can be used to modify the color of a single vertex.
Parameter | Description |
---|---|
index | vertex indice |
color (r,g,b,a) | color to set |
Vertex colors are not compatible with skinned meshes.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create a world
auto world = CreateWorld();
//Create a framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create a camera
auto camera = CreateCamera(world);
camera->SetClearColor(0.125);
camera->SetPosition(0, 0, -1);
//Create a light
auto light = CreateBoxLight(world);
light->SetRotation(45, 35, 0);
light->SetRange(-10, 10);
light->SetColor(2);
//Create a model
auto model = CreateSphere(world);
for (int v = 0; v < model->lods[0]->meshes[0]->vertices.size(); ++v)
{
model->lods[0]->meshes[0]->SetVertexColor(v, Random(), Random(), Random());
}
//Main loop
while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
{
model->Turn(0, 1, 0);
world->Update();
world->Render(framebuffer);
}
return 0;
}