Class: Mesh
Lua
C++
Edit

Mesh::SetSkinned

This method enables or disables vertex weighting.

Syntax

Parameter Description
mode if set to true vertex weighting will be enabled

Remarks

Mesh skinning can be disabled in order to use bone indice and weight properties to store other information for a custom shader. For example, bone weights could be used to store vertex colors.

Copyright © 2024 Ultra Software.
All rights reserved.