This method returns the current joint offset.
Returns the current angle of a hinge joint in degrees, or position of a slider joint in meters.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create a framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create a world
auto world = CreateWorld();
//Create a camera
auto camera = CreateCamera(world);
camera->SetClearColor(0.125);
camera->SetPosition(0, 0, -6);
//Create light
auto light = CreateBoxLight(world);
light->SetRange(-20, 20);
light->SetRotation(35, 35, 0);
light->SetColor(3);
auto parent = CreateBox(world);
parent->SetColor(0, 0, 1);
auto child = CreateBox(world);
child->SetPosition(4, 0, 0);
child->SetMass(1);
child->SetColor(0, 1, 0);
//Create joint
auto joint = CreateHingeJoint(parent->position, Vec3(0, 0, 1), parent, child);
//Setup 2D display
auto cam2d = CreateCamera(world, PROJECTION_ORTHOGRAPHIC);
cam2d->SetRenderLayers(128);
cam2d->SetClearMode(CLEAR_DEPTH);
cam2d->SetPosition(float(framebuffer->size.x) * 0.5f, float(framebuffer->size.y) * 0.5f);
auto font = LoadFont("Fonts/arial.ttf");
auto sprite = CreateSprite(world, font, "0", 18);
sprite->SetRenderLayers(128);
sprite->SetPosition(2, framebuffer->size.y - font->GetHeight(18) - 2, 0);
//Main loop
while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
{
sprite->SetText("Angle: " + String(joint->GetOffset()));
world->Update();
world->Render(framebuffer);
}
return 0;
}