Class: Entity
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Entity::Instantiate

This method returns an instanced copy of the entity. Resources such as model meshes are shared. If you want to create a unique copy of the entity, use the Copy method instead.

Syntax

Parameter Description
world world to create new instance in
recursive if set to true the entity subhierarchy will also be copied
callstart if set to true the Start function will be called for all attached actors and scripts

Returns

Returns an instanced copy of the entity.

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