Class: Entity
Lua
C++
Edit

Entity:AddTorque

This method adds physical torque to the entity, measured in Newton metres.

Syntax

Parameter Description
torque, (x, y, z) torque to add
global set to true to indicate a rotation in global space, otherwise the rotation will be in local space

Example

--Get the displays
local displays = GetDisplays()

--Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)

--Create a framebuffer
local framebuffer = CreateFramebuffer(window)

--Create a world
local world = CreateWorld()

--Create a camera
local camera = CreateCamera(world)
camera:SetClearColor(0.125)
camera:SetPosition(0, 0, -2)

--Create a light
local light = CreateBoxLight(world)
light:SetRotation(45, 35, 0)
light:SetColor(2)
light:SetRange(-5, 5)

--Create a model
local box = CreateBox(world)
box:SetMass(1)
box:SetColor(0, 0, 1)
box:SetGravityMode(false)

while window:KeyDown(KEY_ESCAPE) == false and window:Closed() == false do

    --Press the space key to apply a force
    if window:KeyHit(KEY_SPACE) then
        box:AddTorque(0, 0, 10)
    end

    --Update the world
    world:Update()

    --Render the world to the framebuffer
    world:Render(framebuffer)

end
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