This method adds a component to the entity.
Parameter | Description |
---|---|
t | table to use for component |
path | path to a Lua component script |
Returns a new component if successful, otherwise NULL is returned.
require "Components/Motion/Mover"
--Get the displays
local displays = GetDisplays()
--Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)
--Create a framebuffer
local framebuffer = CreateFramebuffer(window)
--Create a world
local world = CreateWorld()
--Create a camera
local camera = CreateCamera(world)
camera:SetClearColor(0.125)
camera:SetPosition(0, 0, -2)
--Create a light
local light = CreateBoxLight(world)
light:SetRotation(45, 35, 0)
light:SetColor(2)
light:SetRange(-5, 5)
--Create a model
local box = CreateBox(world)
box:SetColor(0,0,1)
--Add a component for automatic motion
local component = box:AddComponent(Mover)
component.rotationspeed.y = -2
box.mover.rotationspeed.x = 2
while window:KeyDown(KEY_ESCAPE) == false and window:Closed() == false do
--Update the world
world:Update()
--Render the world to the framebuffer
world:Render(framebuffer)
end