Class: Entity
Lua
C++
Edit

Entity:AddComponent

This method adds a component to the entity.

Syntax

Parameter Description
t table to use for component
path path to a Lua component script

Returns

Returns a new component if successful, otherwise NULL is returned.

Example

require "Components/Motion/Mover"

--Get the displays
local displays = GetDisplays()

--Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)

--Create a framebuffer
local framebuffer = CreateFramebuffer(window)

--Create a world
local world = CreateWorld()

--Create a camera
local camera = CreateCamera(world)
camera:SetClearColor(0.125)
camera:SetPosition(0, 0, -2)

--Create a light
local light = CreateBoxLight(world)
light:SetRotation(45, 35, 0)
light:SetColor(2)
light:SetRange(-5, 5)

--Create a model
local box = CreateBox(world)
box:SetColor(0,0,1)

--Add a component for automatic motion
local component = box:AddComponent(Mover)
component.rotationspeed.y = -2
box.mover.rotationspeed.x = 2

while window:KeyDown(KEY_ESCAPE) == false and window:Closed() == false do

    --Update the world
    world:Update()

    --Render the world to the framebuffer
    world:Render(framebuffer)

end
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