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Atmospheric Scattering (WIP)
Work in Progress - Started by klepto2,
I made this with Leadwerks Game Engine! -
Terrain tessellation - wireframe
Work in Progress - Started by Steam Community,
Using tessellation for terrain rendering (WIP) -
Leadwerks - Just cant get rid of the trash
Work in Progress - Started by Steam Community,
Just a useless map I made after 3 days of having the engine. Can't seem to get rid of the trash though... -
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Tank battle arena (gameplay 2)
Work in Progress - Started by ValT,
Almost full remake of old good game :-) Supporting cooperative for 2 players. 2 gamepads or keyboard. Designed for PC.
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We have finally made it
Work in Progress - Started by Slastraf,
See utube desc for more.
This runs at 60 fps. Its a perlin noise based world generator in c++.
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Procedural animation spider
Work in Progress - Started by Slastraf,
This is a spider which walks in a responsive way to the ground.
Inverse Kinematics + regular animation
//edit
I will not be able to put the script for this online because nobody would understand it and I wanted to put it out as fast as possible, without over-engineering the code.
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Voxel Cone Step Tracing - Edge Fade
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Bladequest
Games - Started by Phodex Games,
GET IT ON STEAM!
⚡️ THE ULTIMATIVE DUNGEON ⚡️
The new mega update brings a whole new game mode, a new UI, improved visuals, bug fixes and much more! With "Bladequest", a whole new experience awaits, which emerged from the popular "Bladequest: The First Chapter".
Are you ready to explore an infinite dungeon, filled with enemies, weapons and loot? Then jump right into the all new endless mode!
? BECOME THE LOOTER KING ?
Fight through the dungeon, loot all you can, compete with the world's best, and become the "Looter King"!
⚔️ FIGHT THE UNDEAD ⚔️
The full-fledged first person combat system allows you to send the undead back to hell using one-handed weapons, shields, two-handed weapons and bows!
Find better equipment in every boss room, gear up and dominate your opponents!
✨FEEL THE ATMOSPHERE ✨
The soundscape, the lightning ambience, the charming Polygon-Look and the detailed levels ensure a deep and unique atmosphere!
? FIND A CURE ?
Play the story mode and help your brave companion Veronica, to find a cure for her brother, who has been struck by a terrible disease. Explore a sinister castle ruin, infested by the undead, and face the dark Shadowlord.
?? SUPPORT THE DEVELOPMENT OF TRUE INDIE GAMES ??
By purchasing you boost the development of larger scaled games of this type and give me the opportunity to increase quality, bring more content, hire people, build a business and bring sustainable improvements to the gaming industry.
➡️ FEATURES WAITING FOR YOU ⬅️
✔️ Explore an infinite dungeon in the new "Endless Mode"
✔️ Compete with players all over the world
✔️ Charming Polygon-Look
✔️ Carefully handcrafted dungeon rooms
✔️ Story mode
✔️ Fight with sword, shield, mace, axe, or bow
✔️ Different color schemes
✔️ Highly atmospheric game experience
GET IT ON STEAM!
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glTF PBR Features
Work in Progress - Started by Josh,
Added support for clearcoat, sheen, and partial support for transmission glTF extensions.