-
VR Teleporter Development Part 2
Work in Progress - Started by Admin,
Added a beam and picking to determine where the teleport indicator should go. -
GPU Culling Demonstration
Work in Progress - Started by Admin,
Demonstration of vegetation culling performed entirely on the GPU. Thanks to RasterGrid and the folks on the OpenGL forum. Rendered polys = 28 million Total ... -
-
-
19 .
Work in Progress - Started by Steam Community,
Ðадание:1.ÐÑполÑзÑÑ Ð°Ð»Ð³Ð¾ÑиÑм пеÑебоÑа Ñ Ð²Ð¾Ð·Ð²ÑаÑом, ÑеÑиÑе задаÑÑ Ð¾Ð±Ñ Ð¾Ð´Ð° конÑм ÑÐ°Ñ Ð¼Ð°Ñного Ð¿Ð¾Ð»Ñ ÑазмеÑа N: задана клеÑка полÑ, ÑÑебÑеÑÑÑ Ð²ÑÑÑниÑÑ, ÑÑÑеÑÑвÑÐµÑ Ð»Ð¸ Ð¾Ð±Ñ Ð¾Ð´ конÑм вÑего полÑ, наÑинаÑÑийÑÑ Ð¸ заканÑиваÑÑийÑÑ Ð² ÑÑой клеÑке, пÑи коÑоÑом ÐºÐ°Ð¶Ð´Ð°Ñ ÐºÐ»ÐµÑка, -
-
SSR + VXRT
Work in Progress - Started by Josh,
Demonstration of screen-space reflections blended together with voxel raytracing for dynamic reflections that will run fast enough for VR on mid-range hardware.
Background music by White Bat Audio: https://www.whitebataudio.com
-
Per-bone Animation
Work in Progress - Started by Josh,
First pass at per-bone animations, combining upper body and lower body actions.
This is all it takes to control this animation:
//Load a model auto model = LoadModel(world, "Models2/merc/merc.mdl"); auto bone = model->skeleton->FindBone("spine_01_Military_Male"); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (window->KeyDown(KEY_UP)) { model->Animate("walk", 0.4); } else { model->Animate("idle", 0.4); } if (window->KeyHit(KEY_SPACE)) model->Animate("shoot", 0.25, 100, ANIMATION_ONCE, 0, bone); world->Update(); world->Render(framebuffer); }
-
-
-