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  • Concealment
    You receive a strange letter from your brother. He asks that you urgently come to an abandoned village where something strange is happening. Your goal is to find your brother and find out what caused the strange events.
    Open for research location - Go wherever you want, explore the territory to your heart's content. ...
    Hoodwink Game Trailer
    We're now on Steam Greenlight, check us out:
    Read the Kotaku review here:
    E-One Studio presents Hoodwink, a classic point and click PC adventure game set in a post-epidemic...
    Combat Helo - Preview Desert Strike Exercise
    This is the LONG version of a video I'm working on using footage recorded on my desktop build. Thrown together in a haphazard fashion.
    Rogue System Steam Early Access Trailer
    Rogue System's goal is to depict the possibilities of space exploration and combat within a realistic environment--choosing not to ignore the "science" in science-fiction. Key features do/will include proper orbital mechanics for all objects in space; detailed ship system control, functionality, inter-dependency and damage reaction; and the...
    The Zone: A final HD video tour
    The environment is titled simply "The Zone" , and it draws inspiration from a variety of sources. Some of these sources include the 1972 Russian sci-fi novel Roadside Picnic by Arkady and Boris Strugatsky and the 1979 film Stalker by Andrei Tarkovsky, which took inspiration from Roadside Picnic. The Zone takes place in the Chernobyl Exclusion Zone...
    Official Bladequest -- Mega Update Reveal Trailer
    Explore an infinite dungeon, fight hordes of undead, loot all you can, compete with others and become the "Looter King"!
    Get it on Steam now:
    Cyclone Prototype
    This is prototype build from March 2020.
    Find out more at http://reepsoftworks.com/cyclone/
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    Space Shooter By Josh


  • Comments

    • Josh -
      This functionality is not yet implemented. It is a mistake that the style constant was included.
    • Xqzt_Nemesis -
      I was trying to use the Listbox style to allow for multiple selections but it doesn't look any different, is this feature not implemented yet?  
    • Josh -
      I think what I am going to do is have a separate shader family that uses the entity colors for texture scrolling on the UVW axes. So you can have per-entity texture scrolling / texture animation or per-entity colors, but not both at the same time.
    • reepblue -
      Make sure texture scrolling works too. I recall you implementing it a while back but I recall there being something off with it. It's been like 2 years so memory is a little fuzzy.
    • Josh -
      Good idea!
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