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AI in Leadwerks Patrol Points
Work in Progress - Started by Steam Community,
This is a video tutorial that is supposed to compliment my written tutorial. -
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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UltraEngine Geometry test
Work in Progress - Started by Alienhead,
A little test I put together to see how much Geometry i could throw at UltraEngine before it started showing any slowdown. Well i completed the entire scene and UltraEngine was still pounding away, this is an amazing engine guys. I 100% suggest you check it out if your into game dev. https://www.ultraengine.com/
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Weekend Workshop #7
Streams and Events - Started by Josh,
New rendering backend is up and running.
3-9-24.zip
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First pass at streaming terrain
Work in Progress - Started by Admin,
Terrain data is 16384x16384. Sort of kind of working...