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One More Day - Game DevLog (Part1)
Work in Progress - Started by xtom,
A quick devlog showing early progress on my new survival game "One More Day". The game is being made in the Leadwerks engine http://www.leadwerks.com/werkspace/page/home?showbanner=0 Inventory tutorials for Leadwerks https://www.youtube.com/watch?v=1WGRH -
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Water experiment
Work in Progress - Started by klepto2,
Experimental LOD tessellation of the new water mesh in Leadwerks. Normals and reflection still needs a lot of work. -
Deffered Water WIP
Work in Progress - Started by klepto2,
a WIP from scratch base on jmonkeyengines water and the gamedev.net article : http://www.gamedev.net/page/reference/index.html/_/technical/graphics-programming-and-theory/rendering-water-as-a-post-process-effect-r2642 -
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Leadwerks 3 2 Indie X-RAY Shader
Work in Progress - Started by macklebee,
Drawing character's normal map texture as the x-ray visual. Having to render an extra world since depth cannot be grabbed from context. -
Tractor model with trailer attached, offroad demo
Work in Progress - Started by Marcousik,
Testing the trailer feature for Offraod game project,
Made with the game engine Leadwerks 4.6,
Credits Models (Many thx for authors) :
- "Tractor - Farmer's Best Friend" (https://skfb.ly/6RPNK) by 3dsofsan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b...).
- "Car Trailer "the Chariot" (free download)" (https://skfb.ly/on8DR) by KrStolorz is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b...).
Enjoy watching!
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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