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Bone Attachments
Work in Progress - Started by Admin,
This model is a little different. It's not skinned, so the limbs are attached to bones and the animation controls their orientations. Net result looks the same as ... -
Mars Rover Concept
Work in Progress - Started by Admin,
Demonstration of VR concept for Mars Rover. -Vehicle physics with manual or automatic drive. -Simulated camera views. -Pathfinding. -
Clustered Forward Rendering
Work in Progress - Started by Admin,
Our new forward renderer has all the flexibility of a deferred renderer, without any of the drawbacks. MSAA, transparency, and per-material light settings all work ... -
100 characters with unique animations
Work in Progress - Started by Admin,
Here is a test with 100 characters, all with unique animations. I expect the final version to support thousands of characters. -
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Vehicle test
Work in Progress - Started by Admin,
Test with Dave Gravel's raycast vehicle implementation in Newton Game Dynamics and Leadwerks Engine. -
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A Demon's Game | Pre-Alpha First Look!
Games - Started by lxFirebal69xl,
FREE - http://www.indiedb.com/games/a-demons...
If you liked the video leave a like and subscribe, it really helps my channel, thanks for watching!
Subscribe today ► http://bit.ly/1ozjxST
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Lone Water - Teaser #2
Steam Greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=856377645
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Grievous Grounds
GG is a mix between the popular MOBA and RTS genre. Control your own character and build up your own army to defeat the opponents!
Buy items and units to get your economy rolling, or start killing enemies by yourself. This game allows you to play as your own character in the game world to defeat your opponents. Because this game is Player vs Player and vs Environment, you're up for a challenge.
Enemy bases can be captured to spawn new units from there. Make sure your homebase doesn't get captured or you will lose the game.
Testing phase will be moved unfortunately due to my PC what needs fixing and other personal events like moving out. The game will be finished. Unfortunately I can't predict yet when.