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Hoodwink Game Trailer
Games - Started by Naughty Alien,
Get acquainted with Michael Bezzle; small time acquisitions expert in the decaying slums of the metropolis - Global-01.
Michael has met the girl of his dreams: savvy, sophisticated, funny and gorgeous, pawn shop owner Francesca Jones seems like quite the catch.
Love is in the air for him but when his final caper goes awry, Michael must flee for his life as he sets off to uncover the truth behind UniCorp, the world's last corporate giant.
Follow Michael through this vibrant adventure game as he meets outrageous characters and explores the brightest dystopia you will ever see.
Mixed Nuts
Meet a range of quirky characters, from hawkers peddling rat meat and delusional cyborgs to brainwashed and politely vicious lawmen.
Be they friend or foe, the many colorful personae of Hoodwink will help and hinder Michael on his adventure.
Adventure across a world gone mad
Set across the sprawling sectors of Global-01, Hoodwink features the ramshackle and ingenious underbelly of a society ruled by the world's last corporation.
Features
Detailed Oriental Post-Apocalyptic Environments Fully voiced over cast of colourful characters Music from award winning composer Leon Willet -
Bladequest
Games - Started by Phodex Games,
GET IT ON STEAM!
⚡️ THE ULTIMATIVE DUNGEON ⚡️
The new mega update brings a whole new game mode, a new UI, improved visuals, bug fixes and much more! With "Bladequest", a whole new experience awaits, which emerged from the popular "Bladequest: The First Chapter".
Are you ready to explore an infinite dungeon, filled with enemies, weapons and loot? Then jump right into the all new endless mode!
? BECOME THE LOOTER KING ?
Fight through the dungeon, loot all you can, compete with the world's best, and become the "Looter King"!
⚔️ FIGHT THE UNDEAD ⚔️
The full-fledged first person combat system allows you to send the undead back to hell using one-handed weapons, shields, two-handed weapons and bows!
Find better equipment in every boss room, gear up and dominate your opponents!
✨FEEL THE ATMOSPHERE ✨
The soundscape, the lightning ambience, the charming Polygon-Look and the detailed levels ensure a deep and unique atmosphere!
? FIND A CURE ?
Play the story mode and help your brave companion Veronica, to find a cure for her brother, who has been struck by a terrible disease. Explore a sinister castle ruin, infested by the undead, and face the dark Shadowlord.
?? SUPPORT THE DEVELOPMENT OF TRUE INDIE GAMES ??
By purchasing you boost the development of larger scaled games of this type and give me the opportunity to increase quality, bring more content, hire people, build a business and bring sustainable improvements to the gaming industry.
➡️ FEATURES WAITING FOR YOU ⬅️
✔️ Explore an infinite dungeon in the new "Endless Mode"
✔️ Compete with players all over the world
✔️ Charming Polygon-Look
✔️ Carefully handcrafted dungeon rooms
✔️ Story mode
✔️ Fight with sword, shield, mace, axe, or bow
✔️ Different color schemes
✔️ Highly atmospheric game experience
GET IT ON STEAM!
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Screen space reflections with roughness
Work in Progress - Started by Josh,
This shows screen space reflections (SSR) with per-pixel roughness. Even without any temporal filtering / accumulation the results are still pretty smooth.
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We have finally made it
Work in Progress - Started by Slastraf,
See utube desc for more.
This runs at 60 fps. Its a perlin noise based world generator in c++.
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Animation in Leadwerks 5
Work in Progress - Started by Admin,
Just starting the Leadwerks 5 animation system. Here's 100 crawlers all sharing a single skeleton. I expect many more than this will be possible in the final ... -
GLSL Shading Series
Work in Progress - Started by nick.ace,
Intro video to the series. There are 5 videos up right now. -
Scripting a shader texture movement!
Work in Progress - Started by Marcousik,
I will make a more detailed blog entry about this because it was an adventure to reach this.
It was all about converting a beautiful shader generated waves mvement in a mathematic function that allows to predict waves forces at a position (x,y,z) , to get for example:
- realistic and not randomly ingame wave shaking effects on a boat, or wood prop or whatever.
- Splash effects or character realistic reactions depending on the wave water level.
This is a little showcase that shows how the terrain is replicating the main shader waves movement.
> The terrain's movements are generated with a script and is rendered in blue.
> The shader is placed to compare a little bit higher over the terrain and has transparency.
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Screen-space voxel ray tracing hybrid
Work in Progress - Started by Josh,
First typical screen-space reflections are shown, which fade out as the reflected object moves out of the camera view. Next is shown SSR combined with voxel reflections that take over when screen reflection information is not available.