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Leadwerks Sandbox Preview
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Early preview of real-time physics editing in Leadwerks Sandbox. -
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Screen space reflections with roughness
Work in Progress - Started by Josh,
This shows screen space reflections (SSR) with per-pixel roughness. Even without any temporal filtering / accumulation the results are still pretty smooth.
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Streaming Terrain WIP
Work in Progress - Started by Admin,
Solved a lot of small problems and the whole system is actually working pretty nicely! -
First pass at streaming terrain
Work in Progress - Started by Admin,
Terrain data is 16384x16384. Sort of kind of working... -
Vulkan animation benchmark
Work in Progress - Started by Admin,
Over 1000 uniquely animated characters rendering at 450 FPS with our new Vulkan renderer. No special tricks, this is just what happens if you load a model and ... -
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Picking up objects in VR
Work in Progress - Started by Admin,
Rotation needs to be sped up but VR works well with physics.