Brutile Posted June 1, 2014 Share Posted June 1, 2014 I have a door that uses a hinge joint, but when the door is closed it doesn't go back to 0. It always stays around 1 degree from 0, and you have to walk into it to push it to 0. This makes my doors look really bad, and there's no fix that I can come up with because you can't force the hinge to go to 0. Quote Link to comment Share on other sites More sharing options...
Brutile Posted June 1, 2014 Author Share Posted June 1, 2014 I also just found out that if you pick up a prop and push it against the door, the door will move towards to prop instead of away. Y U no physics properly? lol And when it does this, it doesn't even follow the rules of a hinge. The object moves, not just rotates. Quote Link to comment Share on other sites More sharing options...
Brutile Posted June 1, 2014 Author Share Posted June 1, 2014 Ok, If I give the door a mass of about 70, it will close fully and will not move when props interact with it. Would be good to get this issue sorted, but I found a solution, so I'm not in any hurry Quote Link to comment Share on other sites More sharing options...
Josh Posted June 1, 2014 Share Posted June 1, 2014 I can't investigate this with no files. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Brutile Posted June 2, 2014 Author Share Posted June 2, 2014 You shouldn't need any files. Just create a CSG and add the swinging door script that comes default. Maybe line the door up with a developer texture, so you can see that it doesn't line up when you close it. Quote Link to comment Share on other sites More sharing options...
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