Eagle 5 Posted May 14, 2014 Share Posted May 14, 2014 Any chance of a Mac version in the future? Always~ 1 Quote Link to post Share on other sites
gamecreator 881 Posted May 14, 2014 Share Posted May 14, 2014 http://www.leadwerks.com/werkspace/topic/9648-os-x-and-le-31/ 1 Quote Link to post Share on other sites
Eagle 5 Posted May 14, 2014 Author Share Posted May 14, 2014 Thanks Gamecreator! Vickie~ Quote Link to post Share on other sites
DudeAwesome 87 Posted June 24, 2014 Share Posted June 24, 2014 any plans for osx update this year? Quote Link to post Share on other sites
Josh 10,028 Posted June 24, 2014 Share Posted June 24, 2014 I hope to soon. The Seattle move puts me in the proximity of a large number of competent programmers. So hopefully little things like this can be outsourced more easily. 2 Quote Link to post Share on other sites
Marcus 15 Posted June 25, 2014 Share Posted June 25, 2014 I'm also really needing the Mac version. I'm doing a lot of travel right now and my laptop is Mac. I would love to utilize my time on the international flights. Quote Link to post Share on other sites
afecelis 29 Posted June 30, 2014 Share Posted June 30, 2014 +1 to mac version Leadwerks 3.2 Quote Link to post Share on other sites
anarchist 0 Posted July 6, 2014 Share Posted July 6, 2014 For Mac OS X users should definitely answered these expectations. Quote Link to post Share on other sites
Enderbite 0 Posted July 2, 2016 Share Posted July 2, 2016 Bought it today along with Modo Indie and Mari Indie. Will dual boot on Linux tonight. until a Mac version is released but will need to reboot into Mac and Linux back and forth since there is no Modo Indie version available for Linux.Thank you for creating such a great tool for indie developers. Looking forward for a Mac release in the near future. Quote Link to post Share on other sites
Josh 10,028 Posted July 2, 2016 Share Posted July 2, 2016 I'm tentatively planning to replace the entire UI, at which point Mac support would be much more easy, and we'd have a more consistent experience on PC/Mac/Linux. I don't really want to deal with Cocoa again. Mac is a small percentage of the market, but in developer circles it seems like it's almost becoming the standard OS over Windows. 2 Quote Link to post Share on other sites
catch22 25 Posted September 13, 2016 Share Posted September 13, 2016 I'd be highly interested in a mac version as well. I'd probably do a lot more development if there was a Mac Version. Right now, I hate going back and forth between windows. I could VM it I guess, but I suppose I'm being lazy Since there's a Linux version I was under the impression a Mac version would be along shortly, but it's been 2 years almost.... Quote Link to post Share on other sites
Thirsty Panther 466 Posted September 13, 2016 Share Posted September 13, 2016 Might be a bit closer now. Check out Joshs latest blog, He has gone on holidays with his Mac. http://www.leadwerks.com/werkspace/blog/1/entry-1766-josh-does-the-midwest/ Quote Link to post Share on other sites
aiaf 226 Posted February 27, 2018 Share Posted February 27, 2018 Maybe this could help , seem khronos group trying to do something about vulkan on macOS/iOS. https://www.khronos.org/vulkan/portability-initiative Quote Link to post Share on other sites
Josh 10,028 Posted February 28, 2018 Share Posted February 28, 2018 15 hours ago, aiaf said: Maybe this could help , seem khronos group trying to do something about vulkan on macOS/iOS. https://www.khronos.org/vulkan/portability-initiative I looked into the MoltenVK SDK a year ago but back then it was a proprietary closed-source thing. I emailed them and asked about a license I could pass on to all Leadwerks users but they wouldn't give me a straight answer. I'm guessing Valve bought it so it could be used by everybody. This is definitely something I will consider doing now. Thanks for pointing this out. Quote Link to post Share on other sites
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