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Drag and drop materials to mesh tree.


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I have a model that has multiple parts to it. In the model editor I drag a material to model to apply the material, but there are some parts that I can not apply the material to no matter how close I zoom in.

 

my request is to also be able to drag the material onto the name of the object to apply it.

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Two things are coming up:

  • The FBX convert is going to start auto-generating material files from the texture data in the FBX.
  • The model editor is going to display surfaces and allow you to right-click, select a menu item, and choose a material file for that surface.

 

During testing, once interesting thing that has come up is that drag and drop is often unintuitive, because it doesn't involve any visual hint of what to do.

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You can do that now. What Josh means is when you dbl click a model and it opens up the model editor, you'd see the surfaces in this window that can have materials applied to them opposed to what you do today which is drag and drop materials onto the model itself today which isn't intuitive.

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Two things are coming up:

  • The FBX convert is going to start auto-generating material files from the texture data in the FBX.
  • The model editor is going to display surfaces and allow you to right-click, select a menu item, and choose a material file for that surface.

During testing, once interesting thing that has come up is that drag and drop is often unintuitive, because it doesn't involve any visual hint of what to do.

 

I am looking forward to this! :)

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