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Terrain textures have black dots


beo6
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Hello,

 

because of this Post: http://www.leadwerks.com/werkspace/topic/8322-leadwerks-dirt-texture-has-dots/

 

i just wanted to post this bug here.

 

Dots are visible in Editor and when running in release mode.

 

they are not visible when running the game in debug mode.

 

 

i only applied the diffuse layer for the textures and normal and displacement are empty.

 

post-60-0-98154900-1390344628_thumb.jpg

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Hello, here you go. i hope i incuded everything needed to reproduce.

 

If you need anything just ask.

 

 

//Edit: However i can even reproduce it with the included developer textures when applied to a terrain. So i guess it has nothing to do with the texture itself.

Maps.zip

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HOW TO SOLVE: Lets say you use the material terrain_savannah_dirt as the bottom (or terrain) texture

The dots will be there until you apply terrain_savannah_dirtdot3 as the normal texture. It removes the dots! Looks like it just needs a normal texture to read. Hope I helped!

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Thank you

HOW TO SOLVE: Lets say you use the material terrain_savannah_dirt as the bottom (or terrain) texture

The dots will be there until you apply terrain_savannah_dirtdot3 as the normal texture. It removes the dots! Looks like it just needs a normal texture to read. Hope I helped!

Thank you, that helps a lot, I see them now...

My job is to make tools you love, with the features you want, and performance you can't live without.

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Okay, got it. Basically, the terrain system generates a default flat normal map if no normal map is assigned. This is because 95% of the time a terrain layer should use a normal map...I can't imagine any surface that wouldn't. The last pixel was getting left off when the normal was written to the texture, which resulted in a grid of black dots.

My job is to make tools you love, with the features you want, and performance you can't live without.

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