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Model collision bug


YouGroove
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A model with cube physics get stuck inside BSP cube model.

 

In the level test you have twice same test, but one uses invisible material on BPS cube to see the problem clearly.

 

box_collision.jpg

 

 

How ot test it :

 

- Download leveltest.zip and extract it somewhere

 

- Create a new LE3 Project

- replace Map file with the one of the downloaded ZIP

- Place the BoxPost.fbx in "Models" forlder of your project

- Compile project with VS C++

- run the game to see the box physics.

leveltest.zip

Stop toying and make games

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  • 5 months later...
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