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Replace framework worlds?


ArBuZ
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You have two options:

1) Free Framework, and recreate it, and populate the new worlds (or just load a new scene with LoadScene. I use this in gamelib for loading a new scene)

2) Empty the 3 worlds (this will keep some world related settings, so you have to make sure to change all, if they are different in your new world)

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
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Thank you for your quick replies :)

But what if I want to save previous framework worlds and switch bitween them by key press. Or its resource extensive?

Its all about main menu :)

I have a main menu as 3d object and some other additional objects with its own lighting and effects, and raycasts performs. I want to place all this to separate world. And when Esc is pressed switch to this world and work only in it. And when back to game switch to game's world.

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3ds max / photoshop CS3 / C++

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That would work, if Josh publishes the SetLayerWorld() function. You should make a feature request about all features you miss in Framework, since its just the initial version, and needs still more features to be added and exposed.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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