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bah cegui with leadwerks


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2D thats that "flat" stuff aint it? :blink::)

 

It may pay you to have a read through this thread on the "old" forum, I have no experience with bah cegui, but this may throw some light on things.

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2D thats that "flat" stuff aint it? :blink::)

 

It may pay you to have a read through this thread on the "old" forum, I have no experience with bah cegui, but this may throw some light on things.

 

Mhm that means i must rename all functions of max2d and then update all other modules that are importing max2d? that's definitely not a solution...

It seems that it does not work at the moment. :(

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The problem is the bah.cegui module is designed to work with BRL's graphics commands, and it should have just been designed as a raw import of the library. He tried to make it nice for users, but it makes it so it only works with max2D.

 

Maybe ask on the Blitz forum for a 1:1 library.

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