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Add Option to Align an Entity to the viewport


beo6
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Every Entity has a Rotation and Position. right?

You can take the Rotation and Position of the Editor Camera and apply it to the Entity Rotation and Position.

image.thumb.png.4aa9c67f0357f6ff66956ba44416bddf.png

That would help in case a Component needs some specific Rotation and Position. And since for example the Empty Entity does not show any Rotation in its icon, that would help with that.

 

See also my Camera Movement Component to why this would be useful.

 

Unless you have a better idea to do this.

Alternatively i would think something like allowing people to create custom entities that you can give some kind of a model to visualize its direction.

In Unity for example you have the option `GameObject > Align With View`

 

 

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As already written.

To not have to guess the rotation and position manually.

You move the editor view to a location, select the entity and press the button and it is moved to where the camera is and is rotated the way the view is rotated.

 

Probably the main usecase is for camera entities so you don't have to manually enter values if you want a specific shot the camera should focus on.

But i think it can also be useful for other entity types as mentioned above.

 

See also 

if you still can't understand.

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