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Heathaze issue


macklebee
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The heat haze doesn't render correctly. I am using the new framewOrk + lua-gluefunctions.bmx. This worked fine before this last update. Here's the program with model/materials/whatnot zipped up.

 

HeatHazeIssue

 

Also note that there is a corona to the left of the firepit that doesn't render either. Haven't looked into that issue yet, just thought i would throw it in there because that is new too as of today...

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

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Ok, running your download (obviously adjusting the path to the SDK's BMX folder for my install) I get the same ..

 

But, copying the map (testscene.sbx testscene.raw testscene_alpha.dds) to my Basic test apps map directory and running it with my code (which is basically the same as yours) I get ...

 

post-12-12623934060679_thumb.jpg

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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:blink: ok... so maybe something got corrupt today with all of my sync's... hmmm... ok I will try a clean install and see if that fixes it... friggin bizarre

 

 

I still get the problem with water and heat haze but not the way you have in this case ?! :D ?! could well be somethings become corrupt.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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yeah that is in the bug tracker here.

 

 

Yep, currently not good to mix em lol .. but have had no issues other than that with heathaze.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Ok... just performed a clean install... erased all LE mods from Blitzmax and install new mod folders... created a completely new game folder and using the same program with a brand new scene with the firepit and it still has an issue with the heathaze.

 

what is going on? MG any chance your program is still using the "old" lua scripts? are you using the framewOrk now? are you using the "lua-gluefunctions.bmx"? whats different in your program as compared to mine?

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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hmmm... i didn't even notice that... notice that coronas still do not work either...

 

also just noticed that i've got no sound from the firepit... what's interesting is if I comment out all of the SetScriptGlobals, the sound plays but the firepit emitters are not shown nor is the skybox...

 

perhaps we have issues with main_world vs fw.Main.world?

 

or maybe it has something to do with the issue of 'fw.main.world' has to be 'fw.Main.world' when outside of the editor?

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

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Open Leadwerks Engine SDK\BMX\Framework\Framework.bmx in notepad. If the field "main" is capitalized, you have a problem. Change the field to lower-base "main" and regenerate your glue functions. After I performed these steps, your program ran fine for me.

http://blitzmax.com/Community/posts.php?topic=88427

My job is to make tools you love, with the features you want, and performance you can't live without.

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yep. nice. thanks for figuring that out... I was annoyed by that as well with the whole capital versus lowercase issue a couple of days ago. beautiful. So is this something where we have to wait for BRL to fix the auto-capitalization of the word Main and Current? or i guess those words need to be removed as keywords...

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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what is going on? MG any chance your program is still using the "old" lua scripts? are you using the framewOrk now? are you using the "lua-gluefunctions.bmx"? whats different in your program as compared to mine?

 

 

Don't think I am using the "old" lua scripts as the Graphics HDD got blanked and all new installs for everything were done. Yes am using the new framewOrk now, and the lua-gluefunctions.bmx downloaded from another thread from Josh's fwtest.zip. Can't spot any major differences between your code and mine :unsure:

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Mack, after syncing this morning I am now using a freshly generated lua-gluefunctions.bmx after editing SDK\BMX\Framework\Framework.bmx in notepad. And lower casing the "M" back in line 90.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Generally you won't need to even open Framework.bmx or edit it, so it won't be a problem, hopefully.

 

It's not necessarily something that has to be "fixed". It's more just a bad design decision, in my opinion.

My job is to make tools you love, with the features you want, and performance you can't live without.

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