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Crash when assigning colormap to material


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Tried to test shadmar's grassy terrain shader. Did the following:

 

  1. Imported the terrain mdl using drag'n'drop in to the Asset Explorer
  2. Importes the material (tergrass2.mat) using drag'n'drop into the Asset Explorer
  3. Assigned the shader to the material on the "Shaders" tab of the material
  4. Assgined the colormap (colormap.tex) to the diffuse texture slot
  5. Clicked on Save icon in material editor

Step 5 gives a crash (every time). Excerpt from crash report:

 

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

 

Exception Type: EXC_BAD_ACCESS (SIGSEGV)

Exception Codes: KERN_INVALID_ADDRESS at 0x00000000c0000000

 

VM Regions Near 0xc0000000:

Stack 00000000bffff000-00000000c0000000 [ 4K] rw-/rwx SM=COW

-->

CG shared images 00000000c0003000-00000000c000b000 [ 32K] r--/r-- SM=SHM

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