Alienhead Posted March 11 Share Posted March 11 Seven-Day-Rogue-Like-Challenge I just finished submitting my 7DRL game entry to itchio. Once again Leadwerks is thrown into action against other games and engines. I'll post back the results here next week when they come in.. But in mean time everyone is welcome to play my entry ! This game was created in 6 1/2 days from ground up save the media, so there may be some rough spots here and there.. I ran out of time to polish it further or do any other additions but it is a complete playable game. Some infos - download here - https://abinarylife.itch.io/dungeon-skank-7drl Rogue-like gameplay through and through. Procedurally generated dungeons. Every things generated randomly on game start. Mobs, chests, floor traps, locked doors, armor, weapons and more! Perma - death, hurts so good. Bi-levels, up and downstairs and multi-directional hallways. Grid based movement, all three axis. Turn-based combat, pick your enemies from afar or avoid them all together. Watch as your dungeon is created before your very eyes then pick to redo it if you wish. Loot bags, mob loot, chest loot, and character upgrades. Collect Portal scrolls to easily get back to the starting chamber. The deeper you go the harder things become. Build up your character before traveling to deep! One goal, become strong enough to slay the Queen Skank, if you can find her in the depths below. About: I was so glad to see 7DRL return. In the past I was never really setup to do a game Jam but that wasn't the case this time around. I've really worked around the clock to get what I got completed. There's still so much I had to leave out due to the 7-day time frame given. I'll go over what I had to leave out and then I'll highlight what I plan on doing to this title after the competition . The Planning: Day 1, I sat down and wrote out a list of all the features I wanted to try and get in. Needless to say the list grew extensively. I then categorized by crucial features, needed features, polish and fluff. Being a single person team I had my work cut out. What I didn't finish Flee option ! If you turn a corner and bump into a lvl 10 mob then you'll have to fight him all the way as it is. I wanted to add Flee mode so you have a chance to get away,. UI and proper game options menus Ground clutter and additional armor pickups. Additional tile plates for more extravagant dungeons. Right now there are only 6 plates in the game and it still turned out pretty well. Story - Mode ! I didn't even get a chance to touch a story-line and I had an excellent one in mind to. Side quests and additional things to do. Conclusion If enough interest in this project develops then I will continue work on it. Probably wouldn't take much more than a few months to turn into a full-fledged title release. Adding things like additional tile plates for fancier dungeons, more mob types, playing cards, story driven quests and a proper UI, not to mention bugs I wasn't able to get out in time. In closing I would like think thank the people at 7DRL for their loyalty with this game jam. This is the first time I've joined their jam but I hope it won't be the last ! Until next time. Good bye. 4 Quote Link to comment Share on other sites More sharing options...
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