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Alberto
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hello

I am back to game programming after many years

I am still fond of the old fashion game engine architecture

For  example I want to declare a class Tank containing  variables (position, speed.. etc...) and methods (move, shoot...etc) then I instance  tanks objects

I hate components based engines such as the Unity3d

dont let me misunderstood , I dont mean that components are no good I  mean that are not intuitive, at least for me

so my question is:

What is Leadwerks /Ultraengine ?

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Both Leadwerks and Ultra Engine give you easy control over the structure of your program. You can just write a main function and structure your code however you want:
https://www.ultraengine.com/learn/CreateBox?lang=cpp
 

In Ultra, you also have the option to use a C++ entity components system. This has some advantages, especially when there are multiple programmers working on a project, but it's not required at all:
https://www.ultraengine.com/learn/EntityComponentSystem?lang=cpp

Leadwerks supports C++ and Lua programming. Ultra supports C++ programming, with planned support for Lua and C#.

My job is to make tools you love, with the features you want, and performance you can't live without.

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