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Release Notes


Josh
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This is the very first update for Ultra Engine SDK! This update occurs on the 1.0.1 branch.

Here's what I changed:

  • Added Widget::SetTexture method
  • CreateTexture will now return NULL if RGB/BGR format is used, since these are unsupported un Vulkan
  • Widget::SetPixmap will now automatically convert a pixmap to RGBA if it is in a format that cannot be displayed

The client application was having some problems detecting updates on the 1.0.1 development branch, and I had to fix some small issues. In order to detect updates on the 1.0.1 branch, please download and install the new build of the client application:
https://ultraengine.github.io/files/UltraClient.exe

Once you install that, you will be able to smoothly detect and download updates.

Note that the 1.0.0 branch is currently the default option. It is considered a "stable" build that will never change. To switch to the current "development" branch (1.0.1), just press the uninstall button, select the new branch you want, and press install.

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  • Josh changed the title to Patch Notes
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  • Josh featured, unpinned, unfeatured and pinned this topic

Updated 1.0.1

  • Fixed crash on exit mentioned here.
  • May prevent possible crash from occurring when rendering some widgets for the first time in 3D interfaces.
  • TextField widgets no longer respond to up and down keys, just right and left. This is because I plan to use the up and down keys to scroll through previous entries in the editor console, like a command prompt.
  • Added check to prevent windows from being sent into infinite event loops.
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  • Josh changed the title to Release Notes

Updated 1.0.1

  • Fixed memleak in CreateThread function
  • Small improvements to widget events and window cursor handling
  • Replaced Sleep function with high-resolution version on Windows
  • Correct RENDERSTART event will now be sent indicating failure on integrated graphics
  • Added Widget::SetItemState() method, for selecting multiple items
  • Added FlushEvents() function
  • Moved EventQueue and EventListener classes into Core:: namespace
  • Textures loaded from plugins will now convert RGB/BGR images to a valid format

My job is to make tools you love, with the features you want, and performance you can't live without.

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Updated 1.0.1

  • Fixed Agent::SetMaxSpeed and SetMaxAcceleration not being called under some conditions
  • Multi-line labels in 3D interfaces now working
  • CreateSprite now supports TEXT_TOP, TEXT_MIDDLE, and TEXT_BOTTOM flags, in addition to left, center, right
  • Text sprites are now created with the center in the top-left corner instead of bottom-left (TEXT_TOP | TEXT_LEFT). I'm not 100% sure if this is best, but that is how it is working now
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Updated 1.0.1

  • Added Mesh::Get/SetVertexColor
  • glTF loader now loads vertex colors and second UV set
  • Window::style is now a read-only public member
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Updated 1.0.1

  • Fixed bug where changing color scheme did not affect menus or combobox windows
  • Added stricter checking of minimum mesh collider triangle size
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1.0.1 is now the default channel. I want to lock in a new version about once a month. 1.0.1 will never change again, and future updates will be available on the next new channel 1.0.2 (which does not exist yet).

My job is to make tools you love, with the features you want, and performance you can't live without.

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New channel 1.0.2

  • Fixed custom widget crash
  • Added new Pixmap::Resize overload
  • Added new CreateStreamBuffer overload
  • Fixed some internal math so Pixmap::WritePixel and ReadPixel can handle very big virtual pixmaps (created with a StreamBuffer)
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  • 2 weeks later...

 

Updated 1.0.2

  • Pixmap::CopyRect now much faster, especially when a streambuffer pixmap is used
  • Fixed errors in Pixmap::Sample linear filtering
  • Fixed Pixmap::WritePixel bug
  • Fixed it so Pixmap::ReadPixel and WritePixel will now work with very big images
  • Pixmap conversions now all work without calling Buffer::Data, for compatibility with StreamBuffers
  • Added a few missing pixel format conversions
  • Added Pixmap::Blit
  • Added Pixmap::Extract
  • Fixed Entity::AlignToVector bug
  • Fixed joint deletion bug
  • Fixed component collision bug
  • Stream::Read and Write are now broken into 8 Mb chunks

 

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  • 2 weeks later...

Updated 1.0.2

  • Added CreatePackage
  • Added Package::Close
  • Added Package::Flush
  • Added Package::LoadDir
  • Added Package::WriteFile
  • Fixed LoadDir not working with packages
  • Fixed Pixmap::WritePixel bug
  • Added Pixmap::Invalidate
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Updated 1.0.2

  • Switched from minizip to ziplib, which handles dynamic addition / removal of files and is generally just much better. thanks for the tip @reepblue
  • Removed Package::WriteFile
  • Added Package::AddFile, which accepts a buffer instead of returning a stream
  • Package::DeleteFile has a new "immediate" optional parameter
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Updated 1.0.2

 

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