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Alienhead
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Okay, this error is being caused by the bullet being inserted into a table called "onewayout" I do not know what is done to objects in this table, but this is the cause of your problems.

bul1.lua

My job is to make tools you love, with the features you want, and performance you can't live without.

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Okay, so you are all good then? What was the official cause? Was the entity getting inserted into the table multiple times perhaps?

My job is to make tools you love, with the features you want, and performance you can't live without.

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1 hour ago, Josh said:

Okay, so you are all good then? What was the official cause? Was the entity getting inserted into the table multiple times perhaps?

Yup good to go, cause was due to parenting and releasing, something got whacky.   I did a follow up on it here - https://www.ultraengine.com/community/topic/60996-possible-cause/

Thanks for a having a look.

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Probably the same entity was getting added to that table twice at different times. It gets deleted once, and then you have an invalid pointer that will crash if you try to call Release() with it. Or another entity could be created that uses that same memory address, and you are accidentally deleting that object instead of the one you were expecting. This would explain why the vertex skinning was going wacky, it must have deleted a bone so there was no valid data for that slot.

In Ultra it's impossible for issues like this to occur because of the shared pointers it uses for everything.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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