Josh Posted May 19, 2022 Share Posted May 19, 2022 Ultra Engine is designed to be a stable foundation for the next decade. Having been through the product release cycle a few times, I want to do a subscription model for this. If you look at the companies that offer one-time purchases, what always happens is they make good initial sales, then new sales dry up, and they have to come up with a new product. If you remember Garage Games, they came out with three or four different versions of Torque Engine. Blitz Research was constantly starting something new. A more modern example would be The Game Creators. None of these companies are able to develop a long-term technology because the situation demands that they keep going back to the drawing board every couple of years. If you remember Blitz3D, people were asking for all kinds of features to be added, but Mark's sales had run out so he had to move on to something else. It's a terrible situation for everyone because it means once you buy the product, it's like your opinion no longer matters. That's not a decision I make, that's just the way the incentives are set up. The situation demands that I keep seeking out new groups of potential customers and adding things I think might appeal to them, instead of listening to the actual users and giving them what they ask for. If Leadwerks had been a subscription model, there's no way it would not have PBR materials and CSG editing in the 3D viewport, because I would have lost a lot of subscribers by ignoring them and going off in stupid directions. (Of course we would also be locked into the more limited Leadwerks architecture and Ultra would not exist, so that's a separate discussion...) Paid updates don't work very well because it means that new features are artificially held back. I want to be able to add new features and fixes on a continuous basis, without making you wait a year for the next update. Unless you want to see "Ultra Engine Super Advanced Edition X2" or "Ultra Mario Kart RPG Maker", I need to release this with a low monthly subscription. We tested the system out with Ultra App Kit, and it works well. I'm thinking $9.99 / mo. for the finished engine with editor, and a lower price of $7.99 for the first release, which is just the programming SDK. When the finished editor is released, your account will keep the lower price as long as your subscription stays active. This will force me to listen to what users say they want, instead of going off on weird tangents and dancing around like a crazy monkey. 4 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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