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Shape:Sphere() responds wrong to physics


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Here is the bug

I use a script summoning Model:Sphere() props shaped with Shape:Sphere()

You can see the shape with the debug mode but the props react with physics as if they were round like footballs:

(there is no invisible tricks)

 

Here with the same script it works normallly as expected if using Shape:ConvexHull(surface) on the Spheres:

 

 

 

 

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When you said footballs I thought of American football:
200.gif.35afbcfd1a313c20c11e29dd9f4357b5.gif

But now I understand.

Spheres cannot be scaled. The bug is actually that the physics geometry is showing wrong.

A convex hull or cylinder might be a better fit for these objects.

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Right I did not know that. Like in Canada and Australian.

Quote

In 1863 the English football association set the name association football (German: Verbandsfußball) as the official name. The word soccer is a neologism from the university area: originated from the abbreviation Assoc with subsequent slang-like transformation to socca (1889), then socker (1891, included in the first Concise Oxford Dictionary 1911) and finally soccer (1895).

^^

 

 

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