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Distributing a Mac App


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Of course notarization failed with no explanation. Notarization log? Where is this? No one knows:

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Dear Josh,

The Mac software that you uploaded was not notarized. Please review the notarization log with Xcode or altool, address the issues it shows, and upload your software again.


 

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Okay, I finally got through the process. Apple's system has a bug that makes it so universal binary static libraries can't be signed.

1276288730_ScreenShot2021-07-16at5_28_51PM.png.06c61dafdbec130e8d5250da92ca93aa.png

I have to make separate static libraries for Intel / ARM and update the project template but it looks like this will work.

Since I went through most of the steps to publish to the Mac App Store, I can probably start selling this there pretty quickly.

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  • 1 month later...

Hmm i got my hands on a m1 mac , and built an arm64 binary for the Stacky Desktop Edition (it uses UAK).

Its runs just fine on the machine.

But if i try to run it from steam , it crashes with error steamloader lib no matching architecture.

 

I noticed your app has a libsteam_api.dylib, tried to include that but didnt work.Any  idea ?

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