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Ultra App Kit 1.1 beta with Linux and Mac support


Josh
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Version 1.1 beta adds Linux and Mac support:
https://store.steampowered.com/news/app/1512210/view/3026963405237916091

This is currently only available on Steam, and that is actually the opposite of what I want to do. I want to reward people for buying it directly from my website, especially if they have the subscription version. I will need to implement a new delivery system for pushing rapid updates out to users automatically, but for now I will rely on Steam.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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I'm taking that a Linux version is happening anyway regardless of the success of the Kickstarter? I mean might as well since it's done.

Let me know when the libraries are built using Universal 2 and I'll test it with a M1 Mac. 

Overall, really cool. 

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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Great to see UAK is coming to macOS and Linux :)

I've installed the beta on my 2013 MB Pro with a 13" Retina display and noticed two issues with the login window and the project manager:

  • they seem to have scaling issues with retina displays - on the internal display of the mpb its twice as big, but when I attach my non-retina Thunderbolt Display it scales correctly
  • pressing the command key makes them crash
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6 hours ago, reepblue said:

What happened to the Win32 libraries in this beta or they aren't compiled yet?

I will add the 32-bit build later.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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17 hours ago, Noridge said:

pressing the command key makes them crash

I get the same, but when I debug the program from Xcode there is no problem. Very strange.

The fix is up on Steam now. :)

My job is to make tools you love, with the features you want, and performance you can't live without.

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17 hours ago, Noridge said:

I've installed the beta on my 2013 MB Pro with a 13" Retina display and noticed two issues with the login window and the project manager:

  • they seem to have scaling issues with retina displays - on the internal display of the mpb its twice as big, but when I attach my non-retina Thunderbolt Display it scales correctly

Got any desktop screenshots to compare?

My job is to make tools you love, with the features you want, and performance you can't live without.

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2 hours ago, Josh said:

I get the same, but when I debug the program from Xcode there is no problem. Very strange.

The fix is up on Steam now. :)

Awesome! Many thanks :)

35 minutes ago, Josh said:

Got any desktop screenshots to compare?

Yep, completely forgot to append one in my first post. It shows the project manager as it starts with the default resolution 1280 x 800 (Retina) -> scaled by 2. By setting the display resolution to its native size of 2560 x 1600 it looks better (screenshot 3). After having it started this way and the changing the resolution back to 1280 x 800 the window is a little bigger but still good (screenshot 4).

I've also noticed that the "x"-Icon of the close-button in the upper right of the window is missing (screenshot 2).

Bildschirmfoto 2021-06-22 um 23.13.09.png

Bildschirmfoto 2021-06-23 um 17.56.03.png

Bildschirmfoto 2021-06-23 um 17.59.58.png

Bildschirmfoto 2021-06-23 um 18.01.02.png

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It seems that MacOS doesn't really have a concept of DPI scaling...they just have different resolutions, and adjust the size of text and other details automatically?

My job is to make tools you love, with the features you want, and performance you can't live without.

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I have updated the project manager to always use 1.0 as the display scale. This seems to work as expected on my machine.

I don't know if the options shown below still exist in MacOS but they do not appear on my computer so I don't know how I can test these:

th.jpg.84bff9c93bca6043a8728e861c533664.jpg

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My job is to make tools you love, with the features you want, and performance you can't live without.

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