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Problem Exporting Model from 3DS max with a bone

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Hello again all!


Im trying to export a gun ive added a bone to in order to Animate a part of the gun only. I get this error when exporting it to .FBX format


" One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal).

The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes.

This can create an inaccurate appearance with the affected objects:

-Bone01 "


Ive added the bone where i need it, then added the Skin Modifier to the section of the gun to be animated. Set the animation and tried to Export. Im not too sure on a Perpendicular Axis??




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