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Getting Better results for Car Physics


Birdman
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I was experimenting a lot of different setups to make the Raycast default Leadwerks car physics works more real.

 

So far i didn't got the results i expected.

 

Will implementing Real Wheel car physics from Newton make this works better?

 

Or are there some kind of tricks i can make to improve the raycast car?

 

I need to make a demo with Transmission (Manual or Automatic), and improve the physics a bit.

 

Right now this setup is what i'm using mostly:

 

 

suspensionlength=0.1

springconstant=66.0

springdamper=020.0

mass=1.3

 

This makes it a decent driving experience, still when car turns i feel like it rises to the wrong side (as contrary to real physics). Maybe somebody have a better setup to try, or some ideas to point me out.

 

Anybody was able to add a transmission or a more realistic engine like physics to the LECAR?

 

Thanks a lot in advance.

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