Jump to content

Abstract file question


DigitalHax
 Share

Recommended Posts

I was wondering how someone would go about packing things into password files. If I were to load all map files (models etc) into a packaged file would they still be able to access each other, and would I be able to put scripting in there and still have everything load perfectly? I am just not sure and want some clarification.

 

 

Thanks in advance.

Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5.

 

 

 

Life is too short to remove USB safely.

Link to comment
Share on other sites

yes, when you made a scene using the editor.

the abstract file system just loads all information, and even password protected files. just zip them up and make it a .pak file.

then the engine will search for all available models and even scripts.

when using pass encrypted zip's you need to set a pass decryption. for more information check out the WIKI :D

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...