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ADN Materials editor 1.1 R3 is out (update 08/26/2010)


Icare
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very good!

I'm wondering how good are leadwerks shader developers.

you, aily, eternal crisis and others...

I wish some day I found you guys working on one material solution.

keep rocking guys! \m/

Omid Saadat

OD Arts Blog

 

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fantastic, Icare! (downloading now) :)

 

this is perhaps a bit much, but have you thought about adding additional shaders such as

hair and SSS? Here's an example of someone who's made realtime CGFX shaders for Maya...maybe

it will stimulate some ideas for you? :lol:

Vista Ultimate SP1 64bit | Q6600 2.40 GHZ | 8GB RAM | 320MB Nvidia 8800GTS

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I'm not realy good with shader, I have juste use the existing shader from leadwerks and add some little change in mesh.frag to have more specular or set some value who are not in uniforms.

 

After I just add the geston of some tags who wasn't treated like LW_SPECULAR : For example on cubmap or if there was no presence of a normal map

 

 

But I can try

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Excellent, thank you Icare, I look forward to testing this out. :)

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

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BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

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auto convert file type to .dds

 

mannnn you are the best!!!!

 

You are making everything better about Leadwerks materials! :)

 

I will send you a modest donation if you have paypal

Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

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Thank you, but I do not want :-)

 

But sometimes self converting bug, I could not say why, I got a code of Josh in the forum.

 

I work with Filax :-)and we struggled a lot with the materials...

 

I think the mechanics of materials should be transparent to users and this why I created ADN.

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stuff, I'm thinking that come from new mouse control, but I don't explain why this bug it's only on Intel processor. I don't have this bug and it's alway diffuclt to add a fixe

 

For GL ans Sway, yes it will support in a next release with the material type combobox

 

I would like to work with someone on Intel processor, I'will send him my source code and with Messenger we can try to resolve it

 

Nicolas

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yes, I tried to open materials, edit and save them.

so.. it seems I should not do this! :)

hope this fix in next versions :)

 

thank you Nicolas..

Omid Saadat

OD Arts Blog

 

AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86

AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc)

Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)

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Excellent, used this this morning ... saved so much time, great interface and simple to use, just gets better and better. Thank you Icare. I'd +1 one you again for this update but seems the rep systems no longer a feature.

 

Certainly a tool worth having.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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