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I added the following lines to base.lua, and got body elasticity working via the properties dialog, but I would like the commands to be OOP style, and GetElasticity() is missing:


Each line was added after the corresponding line with "sweptcollision":

	group:AddProperty( "Elasticity", PROPERTY_FLOAT )

	elseif key=="elasticity" then
	return 1 --feature request: entity.model:GetElasticity()

	elseif key=="elasticity" then
	SetBodyElasticity(entity.model,value) --feature request: entity.model:SetElasticity(value)

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