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Textures path question


Andr3wHur5t
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So I am trying to use some texturesfor land in the 2.3 editor so I put the textures (witch are in dds format) textures file opened up the editor and paint and the textures did not show up can some one help me.

Tools:

AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro

 

Programing & Scripting Languages:

C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby

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That's not true. Textures do not require mipmaps or DXTC5 format. Cubemaps do require mipmaps on NVidia hardware.

 

When making a post like this, please post the relevant files. Otherwise we are just speculating about what the cause might be.

My job is to make tools you love, with the features you want, and performance you can't live without.

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