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Problem with Brush in the level.


Yue
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I create a box brush on a map, and in a script I put the following code and I have an unexpected closing of Leadwerks.

 

function Script:Start()

		self.box = World:GetCurrent():FindEntity("Box")

end


function Script:Update()

		self.box:Hide()
end

Any suggestions?

 

The log file is blank, it has nothing in it.

It should be noted that this does not happen with an external mesh.

 

 

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  • 2 months later...

If I recall brushes get collapsed unless it has a script attached to it. I assume the script above is NOT on the brush in question so the brush got collapsed which results in not being able to get an instance of the brush (which must be causing LE to just close). Put an empty script on the brush called Box and try this again.

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