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Z-Sort'ed(transparent materials) causes issues in VR


Era
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Does anyone know how to work with Z-Sorted materials in VR? This is the VR sample with the default glass material applied to the box. If I go into the material and disable Z-Sort it renders correctly.

VR-Glass.png

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There's also a pixel discard shader that will filter out every other pixel and make something that looks like transparent glass, especially when MSAA is used.

I don't think I will be looking at this issue in LE4 because I am working on the exact same thing in the new engine right now, and it's done a lot better with the new forward renderer:

 

My job is to make tools you love, with the features you want, and performance you can't live without.

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