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Automatic bones movement


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Hi Guys,

Is there any easy way in Leadwerks to "automatically" move adjusted bones when I set position to certain bone (like ragdoll model does) or do I have to code all the maths and animations in script?

What I'm trying to achieve is some simple body animation in VR following player controllers for hands. Thanks!

Kind Regards:

_provector

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After some more googling I figured out "Inverse Kinematics" is what I need. I have seen Josh's video with robotic arm demo. Does any one have an example code for something similar? If I understand it right I can't simply set hand position to controller, I would need to write code to "grab/attach" the hand as physics object to controller? I've no ide how to force inverse kinematics then on character bones (Im using merc character for my testing);

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