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VR Tracking problem in seated mode


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I have noticed that on Oculus Rift CV1 In VR. Seated mode, whenever I look directly up or down at a 90 degrees angle the tracking in z plane goes completely "off". Everything is smooth in Roomspace mode. 

I tried recording a video but for some reason it looks ok on mirrored display, but try looking down or up at angle higher than 90 degrees and the whole virtual world kinda "locks" on one plane. 

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There was a Gimbal lock problem with the VR rotation offset, which I believe is fixed in the beta branch.

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