ErhanK 7 Posted July 20, 2019 Share Posted July 20, 2019 When the bullet I fired hits the wall, smoke comes out. Such a change in lights occurs throughout the lifetime of the smoke. Is this a bug or am I making a mistake? Here is my code { //initial codes up here //Smoke emitter smokeMaterial = Material::Load("Materials/Effects/smoke.mat"); hitEmitter[1] = Emitter::Create(); hitEmitter[1]->SetCollisionType(0); hitEmitter[1]->SetColor(1, 1, 1, 0.25); hitEmitter[1]->SetMaterial(smokeMaterial); hitEmitter[1]->SetEmissionVolume(0.05, 0.05, 0.05); hitEmitter[1]->SetVelocity(0.5, 0.5, 0.5, 1); hitEmitter[1]->SetParticleCount(18); hitEmitter[1]->SetReleaseQuantity(18); hitEmitter[1]->SetMaxScale(4); hitEmitter[1]->SetDuration(1500); hitEmitter[1]->AddScaleControlPoint(0, 0.7); hitEmitter[1]->AddScaleControlPoint(1, 1); hitEmitter[1]->SetRotationSpeed(8); hitEmitter[1]->SetAcceleration(0,-1.2,0); hitEmitter[1]->Hide(); hitEmitter[0]->SetParent(this->entity); hitEmitter[0]->SetPosition(0.0f, 0.0f, 0.0f, false); hitEmitter[0]->SetShadowMode(0); hitEmitter[0]->Show(); hitEmitter[0]->SetLoopMode(false, true); lifeTime = 12000; fadeTime = 4000; fadeStart = Time::GetCurrent() + lifeTime - fadeTime; } void BulletHit::UpdateWorld() { int currentTime = Time::GetCurrent(); if (currentTime > fadeStart) { float alpha = 1.0f - (currentTime - fadeStart) / fadeTime; if (alpha <= 0) { this->entity->Release(); } } } Quote Link to post Share on other sites
Josh 10,028 Posted July 20, 2019 Share Posted July 20, 2019 Very strange. Can you post the contents of smoke.mat? Quote Link to post Share on other sites
ErhanK 7 Posted July 20, 2019 Author Share Posted July 20, 2019 Yes sure..thank you Smoke.zip BulletHit.cpp Quote Link to post Share on other sites
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