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GetMaterial() returns NULL


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If I assign a material to an object in the editor then load it, it displays with the material yet GetMaterial() returns NULL.

Screen001.thumb.png.445fffd2f85d3802985c2137d25ae481.png

 

 

 

 

 

 

 

 

 

#include "App.h"

using namespace Leadwerks;

App::App() : window(NULL), context(NULL), world(NULL), camera(NULL) {}

App::~App() { delete world; delete window; }

bool wireframe = false;

bool App::Start()
{
	window = Window::Create();
	context = Context::Create(window);

	world = World::Create();

	camera = Camera::Create();
	camera->SetFOV(70.0f);
	camera->Move(0, 0, -15);

	auto m = Model::Load("Models\\Characters\\Generic\\generic.mdl");

	//auto mat = Material::Load("Materials\\Developer\\bluegrid.mat");
	//m->SetMaterial(mat);

	auto m2 = m->GetMaterial();//returns NULL unless I load the material and apply it via code



	return true;
}

bool App::Loop()
{
	if (window->KeyHit(Key::Escape) == true) { return false; }
	if (window->KeyHit(Key::F3) == true) { camera->SetDebugPhysicsMode(!camera->GetDebugPhysicsMode()); }
	if (window->KeyHit(Key::F2) == true) {
		if (wireframe == true) {
			camera->SetDrawMode(0);
			wireframe = false;
		}
		else {
			camera->SetDrawMode(2);
			wireframe = true;
		}
	}

	Time::Update();
	world->Update();
	world->Render();

	context->Sync();

	return true;
}

I am using the latest update on the default branch.

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