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Render from a second world


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auto _currentWorld = World::GetCurrent();
world = World::Create();

auto b = Model::Box();
b->SetColor(1, 0, 0, 1);

World::SetCurrent(_currentWorld);

worldBuffer = Buffer::Create(512, 512);

I'm trying to create a second world where I can render an object in and then draw that render on screen.  But so far I can't get the second world to show anything, can anyone see anything wrong with my code?

Texture* cInventory::_renderWorldBuffer()
{
	auto _currentBuffer = Buffer::GetCurrent();
	worldBuffer->Enable();

	//World::GetCurrent()->Render(); <- This works
	world->Render();		//This is not

	_currentBuffer->Enable();

	return worldBuffer->GetColorTexture();
}

 

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