Am I correct in saying that loading with ordinary commands like fopen_s() won't be able to access the encrypted files in data.zip?
I can think of a few workarounds, like not including those files in the data.zip and adding them manually after publishing (won't be encrypted but it's not really needed for these I guess), or maybe using the internal Leadwerks file commands?
Is there a way the publisher can change or retrieve the password used for encryption?
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Question
Lethal Raptor Games 199
I'm loading a few data files in c++ and have included these files in the publishing process (below) lod, data and strc are just binary files.
lua, mat, mdl, phy, shader, tex, ttf, wav, ogg, mpd, cfg, lod, dat, strc
Am I correct in saying that loading with ordinary commands like fopen_s() won't be able to access the encrypted files in data.zip?
I can think of a few workarounds, like not including those files in the data.zip and adding them manually after publishing (won't be encrypted but it's not really needed for these I guess), or maybe using the internal Leadwerks file commands?
Is there a way the publisher can change or retrieve the password used for encryption?
Link to post
Share on other sites
21 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.