Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Script to open a door using a floor switch?

Recommended Posts

Hey everyone, i'm really new at this so please be understanding. I'm trying to write a Script to open a Door with a floorswitch. The idea is  to drop a box and activate the switch. I'm using the prefab boxes and the SlidingDoor.Lua.  I saw this video below but the problem is that the script works only if you put the value name in the Script

function Script:Collision (entity, position, normal, speed)
    if (entity: GetKeyValue ("name") == "crate_small") then
        self.component: CallOutputs ("Open")

but what i want is to be able to assign or to change the object-door-opener from the Script tab, by creating a Script Entry, I just don't know how cause i'm really new at this. Thanks for your help.


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...